I WENT AFK AND LET AI PLAY FRANCO! AUTOHOOK + MAPHACK? AI IS GETTING STRONGER

Scyte
13 Jan 202309:51

TLDRAng video ay may titulo na 'I WENT AFK AND LET AI PLAY FRANCO! AUTOHOOK + MAPHACK? AI IS GETTING STRONGER' at isinagawa ang pag-iwan sa pag-play habang ang AI ay nag-iisip bilang Franco. Ang video ay nagpapakita ng kakayahan ng AI sa pag-e-execute ng mga taktikang pang-esport, kahit may pag-iwan sa pag-play. Ang AI ay nagpapakita ng kahusay sa pag-hook at pag-decide kung kailan at kung paano gumawa ng mga pag-atake. Ang video ay nagpapahayag ng mga eksperimento at pagkilala sa mga pagkukulang ng AI, habang ito ay nagpapakita ng mga posibilidad na maaaring lumabas mula sa pag-aaral ng AI sa pag-play ng laro.

Takeaways

  • 😀 The video showcases an experiment where the AI takes control of the game character Franco while the player is AFK (Away From Keyboard).
  • 🤖 The AI's performance with Franco is surprisingly effective, with the bot managing to farm and assist the team even without player input.
  • 🎮 The video creator expresses doubts about the AI's ability to play effectively but is impressed by its hook skills and decision-making.
  • 🤔 The AI sometimes appears confused, not knowing where to go or what to do, which leads to some questionable moves.
  • 🔄 There are moments where the AI seems to be lost, moving back and forth without clear purpose, which could be due to the lack of player direction.
  • 🚀 The AI's hook ability is highlighted as a strong point, with successful hooks leading to kills and team advantages.
  • 😅 The video includes humorous commentary on the AI's actions, with the creator jokingly attributing the AI's decisions to potential 'stupidity' or confusion.
  • 👾 The AI's actions are compared to those of a human player, with the creator noting that the AI's performance is surprisingly good, despite some mistakes.
  • 🏆 The video ends with the AI-led team potentially winning the game, showing that AI can be a viable substitute in certain situations.
  • 🤷‍♂️ The creator acknowledges the unpredictable nature of AI gameplay, noting that while it can be effective, it can also lead to unexpected outcomes.
  • 👍 The video concludes with a positive note, emphasizing that a win is a win, regardless of how it's achieved, even if it's through unconventional means like AI gameplay.

Q & A

  • What does 'AFK' stand for in the context of the video?

    -AFK stands for 'Away From Keyboard', which means the player is temporarily not playing the game.

  • Which character does the AI control in the video?

    -The AI controls the character Franco in the game.

  • What is the significance of the 'Autohook' and 'Maphack' terms mentioned in the title?

    -These terms suggest that the AI is using automated aiming assistance (Autohook) and possibly having an unfair advantage by seeing the entire map (Maphack), which are typically considered cheating in games.

  • What does the speaker mean when they say 'Ayan as you can, see nandito na po kami sa RG'?

    -The speaker is saying 'As you can see, we are now in RG (Rift)', referring to a location or game mode within the game.

  • What is the speaker's strategy for the game while they are AFK?

    -The speaker's strategy is to let the AI control the game and make decisions while they are away from the keyboard.

  • What is the speaker's goal with the AI playing Franco?

    -The speaker's goal is to observe and commentate on the AI's performance while controlling Franco, to see how well the AI can play the game in their absence.

  • What does the speaker mean by 'putik na kampit'?

    -The phrase 'putik na kampit' is a colloquial expression that can be translated to 'tiny little hook', which might be a reference to a small but significant action or decision in the game.

  • Why does the speaker mention '28, 30k 40k 50k'?

    -These numbers likely refer to the in-game currency or score that the speaker has achieved or is aiming for during the game.

  • What is the speaker's reaction when the AI-controlled Franco successfully uses a hook?

    -The speaker expresses surprise and excitement, indicating that the AI's performance is better than expected.

  • What does the speaker suggest when they say 'Surrender, y lang guys may lumabas na popup button'?

    -The speaker is jokingly suggesting that the team should not surrender, even though a popup button indicating that the player is AFK has appeared.

  • What is the outcome of the game as discussed in the video?

    -The outcome is not explicitly stated in the provided transcript, but the speaker seems hopeful and impressed with the AI's performance, suggesting a potential win.

Outlines

00:00

😀 Gameplay with AI Control

The speaker introduces a video where the player goes AFK (away from keyboard) and the AI takes control of the game. The player is in RG (presumably a game location) and chooses Franco, a character known for inappropriate speech. The player jokes about the consequences of being AFK, including a decrease in credit score, and asks viewers to like the video for consolation. The AI's actions are observed, including helping with farming and getting confused about its movements. The player comments on the AI's performance, noting moments of success and failure, and expresses a mix of skepticism and hope for the AI's capabilities.

05:01

😅 AI Performance Evaluation and Strategy

The speaker evaluates the AI's performance, giving it a tentative rating of 5 out of 10, acknowledging its shortcomings and occasional successes. The AI's ability to predict enemy movements is discussed, with the speaker noting that the AI struggles to forecast actions when enemies are mobile. The player also comments on the AI's decision-making, particularly its tendency to run away from fights, which is seen as a problem. Despite this, the speaker appreciates the AI's efforts in securing kills and assisting the team. The video progresses with the speaker strategizing on how to win the game, emphasizing the importance of teamwork and the potential for a comeback, while also expressing concern about the AI's last hook and its impact on the game's outcome.

Mindmap

Keywords

💡AI

AI ay isang pangungusap para sa 'Artificial Intelligence', na tumutukoy sa intelihensya na ginawa ng tao na may kakayahang mag-isip, mag-urung-sulong, at mag-adapt at gumawa ng mga desisyon sa ilang mga paraan na hindi tunay na tao. Sa video, AI ay ginamit upang ipakita kung paano ang isang karakter na si Franco ay naglaro ng laro nang walang human intervention, at kung paano ito ay nag-perform habang ang tagahanga ay AFK (Away From Keyboard).

💡AFK

Ang 'AFK' ay isang termino na ginagamit sa mga online na laro na nangangahulugan na ang isang player ay physical na away mula sa kanilang keyboard o hindi na aktibong naglalaro sa laro. Sa script, ang tagahanga ay nagpasya na mag-AFK at hayaang ang AI na kontrolin ang karakter na si Franco sa laro.

💡Autohook

Ang 'Autohook' ay isang kakayahan o mekanismo sa ilang mga online na laro kung saan ang karakter ay awtomatikong makakakuha ng mga item o hits sa mga kalaban. Sa video, ang AI ay nagpapakita ng kanyang kakayahan sa paggamit ng autohook habang ang tagahanga ay AFK.

💡Maphack

Ang 'Maphack' ay isang termino na tumutukoy sa mekanismo sa ilang mga online na laro kung saan ang isang player ay mayroong mas malawak na view ng mapa kumpara sa iba. Sa konteksto ng video, ito ay hindi tiyak kung ginagamit ng AI, ngunit ang pagbanggit nito ay nagpapakita ng posibilidad na ang AI ay may access sa mga mekanismo na hindi normal para sa mga tao.

💡RG

RG ay isang abbriviation na maaaring tumutukoy sa 'Rift' o 'Ragnarok', na dalawang mga pangalan na karaniwang ginagamit sa mga online na laro. Sa script, ito ay maaaring tumutukoy sa isang lugar o area sa laro kung saan ang tagahanga at AI ay nag-uugali.

💡Franco

Sa video, 'Franco' ay ang pangalan ng karakter na ginagamit ng AI upang lumaro habang ang tagahanga ay AFK. Franco ay isang karakter na may kakayahan at mga galawang ginagamit ng AI upang mag-perform sa laro.

💡Kampit

Ang 'Kampit' ay isang salitang Filipino na tumutukoy sa isang lugar na mayroong mga puno o halamang malapad. Sa konteksto ng video, ito ay maaaring ginagamit bilang isang pangalan o desrisyon sa isang lugar sa laro kung saan ang AI ay nag-uugali.

💡Mag-afk

Ang 'Mag-afk' ay ang gerund form ng termino 'AFK' sa Filipino. Ito ay ginagamit sa script upang ipahayag na ang tagahanga ay nagpasya na mag-iwan ng kanilang keyboard at mag-iwan ang AI na maglaro sa kanila.

💡Credit Score

Ang 'Credit Score' ay isang sistemang ginagamit sa mga online na laro upang sukatin ang pagganap ng isang player sa laro. Sa video, ang tagahanga ay umaalala sa kanilang credit score habang sila ay nag-AFK at iniiwasan ang pagkukuha ng mga penalties sa laro.

💡Hook

Ang 'Hook' sa mga online na laro ay isang kakayahan na tumutukoy sa pag-throw ng isang projectile o skill na maaaring makasulong at maaaring makakakuha ng kalaban. Sa video, ang AI ay nagpapakita ng kanilang kakayahan sa paggamit ng hook habang naglalaro ang karakter na si Franco.

💡Marksman

Ang 'Marksman' ay isang uri ng karakter o role sa ilang mga online na laro na may kakayahan sa pagtugon ng mga malalaking pinsala sa pamamagitan ng shooting skills. Sa video, ang tagahanga ay nag-aalala sa abot ng wala ng Marksman sa kanilang team, na maaaring makaapekto sa kanilang kakayahan sa late game.

Highlights

AI takes control of the game while the player is AFK.

AI plays as Franco, a character known for his hook ability.

AI manages to farm effectively while the player is away.

AI's decision-making is questioned as it seems confused about its next move.

AI successfully hooks an enemy but fails to secure a kill.

AI's performance is compared to other players, showing potential.

AI's hook ability is praised for its accuracy.

AI's strategy is analyzed, showing moments of brilliance and confusion.

AI's contribution to the team is discussed, highlighting its role as a tank.

AI's ability to secure kills is noted, despite not being perfect.

AI's performance is rated, showing room for improvement.

AI demonstrates an understanding of the game's mechanics, such as farming and team play.

AI's actions are compared to human players, showing both similarities and differences.

AI's decision to engage in combat alone is critiqued.

AI's overall performance is discussed, with a focus on its potential for growth.

AI's impact on the game's outcome is analyzed, showing it can be a decisive factor.

AI's final actions in the game are described, leading to a potential victory.